Shady Sands Fallout 1
The Shady Sands power plant is the power plant that provides the city of Shady Sands with electricity. It is run by Dorothy with the aid of her companion Toto. It is located in the most north-eastern part of the capital, next to a park. The power plant consists of two parts. Raideri, Shady Sands i previše konopa. Raideri, Shady Sands i previše konopa. Let's Play Fallout 1: ep.3 'Shady Sands' Wert Smith. Unsubscribe from Wert Smith? Shady Sands first appeared in Fallout, the New California Republic is first mentioned in the End Cutscene for Shady Sands in Fallout and it first appeared in Fallout 2. Shady Sands is also mentioned by the faction NCR, which expanded over southern California, playing a major role in Fallout.
Fallout 1 Map
While traveling to Vault 15 which is definitely due east from Vault 13, you should see another yet-unexplored green highlighted circle on the Planet Map. Click within the group when you notice it (actually if you pass it up), and then once again on the triangle which appears when you've ceased, and you'll find yourself in Shady Sands.
Nicely, the rope you require for Vault 15 is usually here and will conserve you a vacation back and forth, and from potentially dangerous random encounters this early in the game.Shady Sands is an area you'll observe a lot of in the early sport and nearly nothing of during the center and late game, but that is certainly up to you of course. Your main goal here is certainly to obtain a bit of experience, some antidotes for make use of earlier in the game, and to obtain the string for the Vault 15 region, following.Shady Sands Locations:. Town Hall: where you enter the initial time. Garden: to the southeast of Town Corridor. Radscorpion Caves: attained by talking to Seth at the town entranceBefore you enter town, unarm yourself. The best way is definitely to change from the energetic weapon slot machine to an unfilled sedentary one via the user interface button.
Talk to Seth, the town guard standing up near the entrance archway, and find out about both the Radscorpion issue and about the Raiders. Quicker or later on his daughter Tandi will end up being kidnapped by thém. If he doésn't mention hér, do all the missions here and request about it aftér you've traveled to the Radscorpion Caves and back again. Do not yet talk to to become used to the Radscórpion Caves until yóu speak with Ian nearby and sponsor him for assist. The fights are less complicated in the starting with a small party and greatest of all, they take NO knowledge from you, unIike in DD.Research all the bookshelves and storage containers in both areas of town for useful items like ammo, textbooks and the required string (except in Razlo's i9000 home in the south west component of the City Hall area-if he gives you a warning, then prevent). You'll often discover that character types in the video game may get irritated at you picking through their stuff. They'll usually offer one or two warnings and after that assault on any following pilfer tries.
Remember, using publications like the First Help and Outdoorsman textbooks you'll discover here in Shady Sands takes a few hours per reading through, which waste materials time. Therefore if you're in a rush, wait. However, as I said previously, you shouldn't get worried too much about time in common.There are at least a few methods to obtain the rope required for Vault 15. One is certainly free in the Garden section of town on a booksheIf. Seth can carry another if you desire to barter fór it.
But l'g suggest picking up the free one.Shady Sands Missions:Here is certainly a checklist of the substantial quests in Shady Sánds, each with á short synopsis made up of at minimum one way to solve it. The remaining methods, and possibly other minor quests I will leave up to you.
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Information, please:Inside the main Town Hall area, basically speak to Katrina who is definitely at the archway entry next to Seth. If your Intelligence is higher enough, talk to her about aIl of the subjects and you'll become rewarded 250xp. Gain a brand-new Party Associate, Ian:On the Town Hall map, in the 1st building on the northern eastern component of city, you'll observe a man with a buckskin jacket. Talk to him ánd you'll become able to inquire him to sign up for your celebration for 100 hats.
If your conversation and cleverness is higher more than enough, you can guarantee him a piece of the actions and he'll join for free. You'll also receive 100xp for prospecting him. He'h good with weaponry of the Small Guns variety.
Keep in mind, if you desire to 'deal' with an NPC, or deal with them as an prolonged inventory, Steal from them without concern of retribution. Ian will also show on your World Chart the locations of Junktown and the Center if you speak to him. Help with Bounty Rotation:On the Garden map, southeast of the Town Hall, speak with the player strolling through his vegetation. That'beds Curtis. If your research will be 40% or increased, you should be able to move through the dialogue and tell him about 'plant rotation.' If not really, an choice method of finishing it is to get into the 'inform me about' discussion container and type in 'plants turn.' You'll obtain 500xg for completing this quest.
Eliminate the Radscorpion Danger:On the City Hall map, chat with Seth át the archway entrance. Consult him about the Radscorpions (ideally with Ian - notice above) and after that talk to him to take you to the Radscorpion Cave. You'll end up being instantly transported there. It's a little cave map with nine radscorpions, each worthy of 110xp once conquered. If you possess higher agility, use the tactic of targeting once and using the rest of your activity factors to operate aside, and you'll have an much easier period with them. Each one bears a fairly large Radscorpion tail, which you should carry as very much as achievable for Antidotés in Shady Sánds. Provide the sleep to Ian.
Put on't forget to examine the bone tissues and terrain for other products.There are at least two ways to finish this mission, but one with even more expertise. One is certainly to just destroy all the radscorpions, as stated above. The various other is to seed a stay of dynamite at the give entrance. Examine the northern wall structure near the cave entry and you'll notice that it's not steady. If you stand next to the wall structure, enter your inventory, use the dynamite and arranged the timer (which will not matter down on the supply screen), and after that drop it and run aside. You'll be rewarded 1250xg if you've still left all the scórpions alive. The method with the many xp is usually to eliminate all of the radscorpions, get the devices and their taiIs along the method, and.after that.
Shady Sands Quests
go back again to the entry and blow up the cave for a little extra xp, assuming you have some dynamite. After killing all the radscórpions you'll get 500xp (plus what you got for each one). Come back to Shady Sánds via the get out of to the cave, and you can speak to Seth abóut Tandi and thé Raiders if yóu desire.
Razlo's i9000 Antidote:With thé radscorpion tails yóu can pick up during the goal above, you can provide one back again to Razlo thé healer in thé southwest home on the City Hall chart. Talk to him very first about Radscorpions, and give him a tail if you possess one for 250xg and a poison Antidote. You may then use the antidote ón Jarvis in thé next room to full the next quest.
For every radscorpion tail you bring him, he'll make an antidote for you. Only during the day time time. Get rid of Jarvis of Poisoning:Making use of one of thé antidotes Razlo thé healer gave you from the search above, move into the back area in the exact same house, click on Jarvis and then use the Supply icon on him.
Select the antidote from your inventory and you'll receive 400xp. Recovery Tandi from thé Raiders:On thé City Hall map, talk to Seth abóut the Raiders. lf he doésn't tell you however about Tandi, arrive back again at another period (like as after carrying out the Radscorpion Cavés in this region or Vault 15) and he'll put the Raiders on your chart. When you've obtained the Tandi goal, you can talk with Razlo the healer, inform him about Tándi and he'Il sympathetically provide you 2 stimpaks.
When you are usually ready, head on over tó the Raider base a contact southeast of Shády Sands.The Raidérs will remain non-violent as long as you don't irritate or take from them. GarI, in the main area in the house, will be their head. There are usually actually many methods to free Tandi but I'll mention a several of the almost all most likely. One choice will be to barter for her discharge in conversation with Garl, whére you can after that provide him around 600 caps (or much less if you have a great barter) and be on your way. Another will be to concern him to a battle during discussion. He's pretty tough without great hand-to-hand skills and a reduced level character, but feasible. Yet another is to battle the raiders fór her.
If yóu perform this however, your xp praise will be less depending on how numerous you eliminate before her get away. This is usually furthermore the most difficult route, as not really only are usually they fairly challenging at this stage of the game, they are usually likely to eliminate the prisoners during fight, like Tandi, so you might think about another alternative.